What is in this DON'T LET HIM IN database?
3 entriesCharactersThe Locust, Boiled One, and Boy and the Bath. The lobby names the opponent. The siege stays the same.6 entriesEquipmentWhat you carry, what the house powers, and what does not scare the creature.2 entriesMap & RoutesThe default house and Snowbound Lodge. Learn the building you spawned in before the first noise.1 entriesMachinesThe outside breaker that brings house lights and floodlights back.
Characters
CharactersThe LocustA lobby creature with an on-screen tip that it does not breach lit areas. The verified lights are house power and floodlights.CharactersBoiled OneA named opponent in the same keep-it-out mode. A hard night is on record, and it is not a confirmed easy pick.CharactersBoy and the BathNamed on the official page. No recording confirms a unique look or a unique counter.
Equipment
EquipmentFlashlightThe light you carry. It stays dark until a battery is equipped, and the creature can see the beam.EquipmentBatteryA loose pickup you equip to power the flashlight. It does not go into the breaker or the floodlights.EquipmentFloodlightsFixed lights on the house. They are the last step of the scare-off, and they die with the breaker.EquipmentFusesFinite switches at the outside box. Each power restore spends them.EquipmentRevive TotemA world pickup a living player carries to bring a fallen teammate back. Ghosts cannot use it.EquipmentPaper BallA household object players grab and throw. No effect on the creature is shown.
