Equipment

Flashlight

The light you carry. It stays dark until a battery is equipped, and the creature can see the beam.

Flashlight in DON'T LET HIM IN

Flashlight: The light you carry. It stays dark until a battery is equipped, and the creature can see the beam. Get it by Already carried at the start of a run. It is not a world pickup. Use it to Equip a battery when the prompt says to. When the light dies, grab the next battery, equip it, and wait for the beam to…

What is Flashlight?

You bring a flashlight into the round. It is not a floodlight and it does not run on the house breaker. The charge meter sits just above the hotbar. There is no published drain rate, so the bar is the only warning. In a blackout the beam is modest. Players with it lit have still said they cannot see the room and have to follow walls. Teammates use the beam to find each other, and the creature can see it too.

Published facts

Flashlight facts
FactValue
PowerSeparate battery. Not the breaker.
LimitBeam reveals you. No published drain time.

How do you get Flashlight?

Already carried at the start of a run. It is not a world pickup.

How do you use Flashlight?

Equip a battery when the prompt says to. When the light dies, grab the next battery, equip it, and wait for the beam to come back. Turn the flashlight off when the creature might be close. The tutorial states that it can see the beam. Turn it on only when you need to cross a dark room. Do not treat the beam as the Locust lit-area rule.

FAQ

Flashlight questions

What time do you have to reach to win?

The official description says to survive until morning. Recorded nights end at 6:00 a.m.: the sun comes up, the creature leaves, and the squad returns to the lobby. There is no item to turn in.

What do you do when the creature is at a door or window?

The in-game tutorial teaches one scare-off while house power is on: look right at it, shut that entrance, and turn on a floodlight. A dark entrance has lost that protection. The creature opens doors and windows itself, including upstairs, so walk the loop again after every scare-off.

Is this the burglar game where you protect a Dominus until 8 a.m.?

No. This experience is Roblox place 121165298854655 by dilly dally games. You keep floodlights powered, watch doors and windows, restore an outside breaker, and survive until morning against The Locust, Boiled One, or Boy and the Bath. A different Roblox game uses a similar title for a burglar and a Dominus. Flashing a flashlight at a window until 8 a.m. describes that other game.

Which creature is easiest?

There is no official ranking. One player called The Locust nearly impossible and called The Boiled One the weakest, then finished a hard Boiled One night and called it way too hard. Boy and the Bath is credited on the official page, but no recording confirms a unique look or counter. Use the same siege plan for every lobby pick.

Are there working codes?

No code string and no redeem button are confirmed for this place. Lists that promise batteries, floodlight upgrades, skins, or invulnerability are not backed by a developer announcement. Check the official experience page and the dilly dally games group before you type anything.

What happens if it gets inside?

The official line is that the house goes dark. Hide without letting it see you enter, turn the flashlight off, and stay quiet, or step outside until it leaves. Restore the breaker only after it is back outside. A caught player can become a ghost; a living teammate uses a world revive totem. Solo players have no self-revive.